Dimensions are used to define the geometry of sketches or some feature commands. The key purpose of dimensions within the modeling phase of a project is to fully define the part. Relations within the sketching phase do the same thing as dimensions without all the hassle of clicking each individual line. SolidWorks at times will include relations automatically if the sketch was done properly. Continue reading on for a How to on display and deleting these relations.
Some of the most time-consuming work that can be done in SolidWorks is inputting multiple purchased components into an assembly. With all the individual components come individual mates that need to be placed on each component to fully constrain them to the assembly. However, this blog will teach you about the Pattern Driven Components command in assembly’s that will allow one component and its mates to be copied and placed into all holes/features that are the same!
Creating sketches on an existing surface is as simple as a one-two click within the SolidWorks interface, but the team here at Perception Engineering sometimes needs to create sketches based off surfaces and in other cases sketches based off sketches. To do this the sketch commands Convert Entities and Offset Entities are used on a consistent basis. Continue reading to learn the commands Convert/Offset Entities within SolidWorks.
To stay ahead of technology, Perception Engineering has integrated virtual reality into its daily routine. Showing customers first hand what their product will look like before the next phases of engineering. Perception Engineering’s virtual reality software allows for customers to modify their CAD files and walk around inside the models. This blog series will explain and aid in helping you get started in the virtual reality industry.
The initial stages of creating sketches can be intimidating with all the tools SolidWorks throws at you. This blog will describe the basics and most important tools to create sketches to get the job done. Creating basic geometry and trimming excess lines will be the main focus. Sketches are the base of every model for every model is created with some form of sketches. Properly laying out a sketch will allow for ease of manipulation later on if the model needs to be changed. Continue on if you would like to learn the basics to creating sketches.